Myron Rodriguez

Game designer, programmer, and artist based in California.

Works in Unity Godot Photoshop Illustrator Blender

About me

Myron Rodriguez

I graduated from UC Santa Cruz's Art + Design: Games as Playable Media program in 2025. A four year degree built around honing multiple design skills through real projects and team environments.

My strongest area is game design with a focus on systems and mechanics. I care deeply about how a game feels to play: the feedback loops, the player-facing decisions, the way small details add up to something immersive.

Raised in Costa Rica and educated in the United States, I bring a cross-cultural perspective to everything I design. I'm bilingual in English and Spanish, and I love finding ways to represent underrepresented cultures and stories in games.

All works have been exhibited at UCSC AGPM Open Studios.

Blood Moon Bounty cover

2025

Blood Moon Bounty

A top-down roguelite blending old west aesthetics and cryptid hunting, built in Godot. I served as a core programmer and lead mechanics designer, writing the foundational systems for movement, level generation, and item implementation.

Godot GDScript Mechanics Design Programming
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WireWorks cover

2024

WireWorks

A logic gate puzzle game built in Unity. I contributed as a UI pixel artist and game designer, developing the menu assets and tile maps, and working closely with playtesters to evaluate gameplay feel and flag needed changes.

Unity UI Design Pixel Art Playtesting
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Kitty Kitty Picasso cover

2024

Kitty Kitty Picasso

A 2D platformer built in Godot. I was the sole programmer on a team of artists, writing all gameplay features in GDScript and handling asset implementation.

Godot GDScript Programming 2D Platformer
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Lucha Eterna cover

2025 · Solo design

Lucha Eterna

A wrestling TTRPG created as an ode to classic lucha libre. Written and designed entirely independently, with a full ruleset and documentation. Built with a desire to see Latino culture represented more in game design.

TTRPG Solo Design Ruleset Writing Layout Design
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Ecolution cover

2024 · Solo design

Ecolution

A biological cladogram-based tabletop roleplaying game created as an engaging way to learn about evolutionary biology. Written and designed entirely independently, with full documentation and custom layout sheets.

TTRPG Solo Design Ruleset Writing Educational Design
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I'm ready to bring my skills to a team. Whether you're building something small or ambitious, I'd love to be part of it.