Game designer, programmer, and artist based in California.
About me
I graduated from UC Santa Cruz's Art + Design: Games as Playable Media program in 2025. A four year degree built around honing multiple design skills through real projects and team environments.
My strongest area is game design with a focus on systems and mechanics. I care deeply about how a game feels to play: the feedback loops, the player-facing decisions, the way small details add up to something immersive.
Raised in Costa Rica and educated in the United States, I bring a cross-cultural perspective to everything I design. I'm bilingual in English and Spanish, and I love finding ways to represent underrepresented cultures and stories in games.
Selected Work
All works have been exhibited at UCSC AGPM Open Studios.
2025 · Featured project
An action RPG roguelite built in Unity, inspired by Chinese cultivation mythology. I handled mechanics design, systems balancing through playtesting, and created the isometric tile art used throughout the game world. This project was presented as a capstone for and exhibited at AGPM Senior Studios.
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2025
A top-down roguelite blending old west aesthetics and cryptid hunting, built in Godot. I served as a core programmer and lead mechanics designer, writing the foundational systems for movement, level generation, and item implementation.
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2024
A logic gate puzzle game built in Unity. I contributed as a UI pixel artist and game designer, developing the menu assets and tile maps, and working closely with playtesters to evaluate gameplay feel and flag needed changes.
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2024
A 2D platformer built in Godot. I was the sole programmer on a team of artists, writing all gameplay features in GDScript and handling asset implementation.
View on Itch.io →Tabletop Design
2025 · Solo design
A wrestling TTRPG created as an ode to classic lucha libre. Written and designed entirely independently, with a full ruleset and documentation. Built with a desire to see Latino culture represented more in game design.
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2024 · Solo design
A biological cladogram-based tabletop roleplaying game created as an engaging way to learn about evolutionary biology. Written and designed entirely independently, with full documentation and custom layout sheets.
View on Itch.io →I'm ready to bring my skills to a team. Whether you're building something small or ambitious, I'd love to be part of it.